Wednesday, March 22, 2006

Why always KQlives?

Simple beginnings

Hi. I'm dedicating my first blog to my favorite RPG (probably because I'm helping to write it myself), KQlives.

Around the KQlives community, I've gone by TeamTerradactyl. So I might as well continue that nice trend here <grin>.

KQ is written in C. It was started by a programmer named Josh, but he decided that he didn't want to maintain it much past a fun demo. Another programmer, Peter, picked it up and put it on SourceForge. Since it was a game I had worked on before when Josh was over it, I started working on it again.

I had started primarily with the game engine (little tweaks, speed-ups, things like that), and started to learn how to program in C. Then I decided I'd much rather work on the maps. So I reworked Josh's map editor (and learned more C while doing it). Then I decided that the game's plot had inconsistencies that just dug at me, so I wanted to fix that.

Oops: Big mistake.

Now, I'm not too bad at making the game play out: NPCs interacting; making the player talk to person 1, then person 2, then back to person 1; stepping on a Hot Zone and having a pre-scripted dialog play out... that sort of thing. That wasn't my problem. My problem came when I tried to start thinking up the plot. Can I say how well that's been turning out?

It's not.

Now I've got writer's block and don't know where to go. Worse, my time with KQ has dwindled because I chose to get married (which I highly recommend) and had a kid (meh <shrug>). And trying to balance all them while I'm in school part time. (What? You think I'm crazy enough to do full-time with a baby? No way: he's too adorable to stay away from!)

Anyway, for those who read this blog and check out the game, let me know what ideas you'd have for the game. Isn't that the point of a blog? To get feedbacks? Yes, yes it is.

What do you call a doctor who fixes ugly pickles?
A Vlassic Surgeon!

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