Wednesday, April 05, 2006

Map Editor

Yea, still talking about KQ. This time, I'm just writing about what I did to update the KQ game's map editor.

At one time, Peter thought up a great idea to stick "markers" on the maps so we could dynamically call different parts of the map instead of statically. Meaning (if that didn't make sense) that we could have a marker named "entrance" somewhere on the map and just look for the marker's coordinates instead of telling the map to load coordinates (13, 77). This helps especially if we want to move things around on the map; when we do, we rarely have to even change the LUA script anymore; move the marker in the map and you're done.

So this is where we WERE. We also have something that will "grab" a tile: it basically sets the cursor to the same tile or attribute (zone, shadow, obstacle, etc.) so we can draw it elsewhere.

I added support so the map programmer can scroll to the "next instance" of the attribute in question. Not much of a functionality boost, but it's one more small thing I could work on in my spare time.

Monday, April 03, 2006

Original KQ

Pete, from the KQlives group, pointed me to a forum that links to (among others) the original KQ game by JB.

You can find it here. Ultra-cool. It's got a few storyline twists that have been modified, and so it's basically playing a completely different game. But how fun is that!!

Anyway, I thought it was very fun to play; it works fine on my WinXP machine (albeit jerky), and there is no source code for it. Maybe JB himself has the source backed up from 6 years ago... but then again, I never backup my stuff. Which is why when I have computers die, it's catastrophic.

I need to learn how to back up my computer. I just don't wanna pay for it. I want my hubby's paycheck for myself, not my computer (okay, that's almost one-and-the-same a lot of the time, but this is pride, people!).

I hate retards

I've spent about two weeks trying to get a stupid game to load with KQ. I start a new game. Crash. I load a game. Crash. I post my questions in forums and ask people to help with my debugging output. Then Peter suggests that I not only compile the PROGRAM but the GAME SCRIPTS. Oh yea... the game scripts.

I felt retarded.

Two weeks retarded.

I hate retards.